bind Texture View
Binds textureView to the Engine. All rendered frames will be drawn into the textureView. Note that only one engine instance can be bound at a time. Calling bindTextureView unbinds other engine instances.
Binds textureView to the Engine. All rendered frames will be drawn into the textureView. Note that only one engine instance can be bound at a time. Calling bindTextureView unbinds other engine instances.